AI Insights · Timothy · January 2022
Top 5 Tabletop Board Games Apps in Oceania Q4 2021
In Q4 2021, the top 5 tabletop board games apps in Oceania showcased varied trends in downloads, revenue, and active users. Discover the detailed performance metrics for these popular games.
In the fourth quarter of 2021, the top 5 tabletop board games apps in Oceania demonstrated diverse performance trends across weekly downloads, revenue, and active users. Below is a detailed analysis of the performance of these apps, with data sourced from Sensor Tower.
Chess - Play and Learn from Chess.com saw a notable increase in weekly revenue, peaking at around $16.4K in the week of December 20. Weekly downloads fluctuated, starting at approximately 7.1K in late September and reaching a high of 9.4K by the end of December. The weekly active users grew steadily from 124.9K to 140.6K over the quarter.
Ludo King® by Gametion experienced a slight decline in weekly revenue, ending the quarter at around $1.1K. Weekly downloads showed a significant rise towards the end of the quarter, climbing from 2.5K in late September to 2.8K by the end of December. Active users, however, saw a gradual decline from 12.8K to 11.3K throughout the quarter.
RISK: Global Domination by SMG Studio had a relatively stable revenue stream, with a peak at $1.1K in the final week of December. Downloads saw an upward trend, starting at 1.2K and reaching 2.8K by the end of the quarter. Active users also increased, moving from 5.4K to 7.1K.
Tic Tac Toe Glow: 2 Players from Arclite Systems maintained a modest revenue, with sporadic peaks and some weeks with no revenue at all. Downloads, however, showed a consistent increase, starting at 1.3K and ending the quarter at 2.5K. The number of active users also rose steadily from 19.5K to 22.7K.
YAHTZEE With Buddies Dice Game by Scopely saw a decline in weekly revenue, starting at $43.7K and ending at $35.6K. Downloads were relatively stable, with a slight increase towards the end of the quarter, moving from 1.7K in late September to 1.7K by the end of December. Active users fluctuated slightly but remained around the 14K mark by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.